Beyond the door you'll be decontaminated before being let into the next area.īeyond the security door lies an open lab, with camera-surveilled hallways in the southeast that lead to another lab, on the east side of which you'll find the elevator. It's a simple hack, just capture the directory on the left and go straight to the registry from there. You'll also get the hacking tutorial if you need it. When you get to the end of the hallway, Pritchard will inform you he can't open the Assembly Room door, so you'll have to hack it. You can also find some ammo in the lockers in the southwest room where you come down from the roof, and some credits, ammo and a concussion grenade in the locker room, which is the northernmost room before getting to the end. ![]() If you're not looking to kill or knock out everyone, the upper vents are the way to go. In the west room are two terrorists messing around with a turret, and in the hallways in the center are three guards who will split up to patrol the two other rooms and far hallway after having a brief conversation. On the ground, you can sneak from cover to cover on either side of the warehouse to make it to the doors on the north side, which will take you into some hallways and rooms. The vents above also let you drop down in various places in these rooms, if you're keen on taking out bad guys or looting lockers. On the west side is where you enter if you came in through the roof, and on the right is a higher level with some tranquilizer darts and a vent that will let you bypass the rooms beyond and go straight to the other side of the first floor. You start out in a large warehouse with some patrolling and stationary guards on the ground floor. First you have to get to the north end of the first floor. Inside the plant, you'll get an updated location marker, which is an elevator that will take you down to the Factoring Labs. If you've gone through the front door, he can be sarcastic but if you go through the roof, he is much more forgiving. Note: Pritchard will comment on how you play so far. ![]() On the other side you can turn off the electricity at the power shutoff and keep going through the fences around to a vent that will let you into the building. Above the shipping container, take the ladder up to the top, then enter the fenced off area and move the box aside to reveal a tunnel behind the machines. Before you go up, there is some Stun Gun ammo in the little room next the forklift. You can start a shootout, shoot or throw the red explosive barrels, or try moving from cover to cover and taking guys out with whatever weapon you got from Sarif in the helicopter.įor the sneaky way, and the course that will get you the Ghost bonus the easiest, you can use the box on the forklift next to the first guard to get up onto the shipping containers and make your way to the roof. There are plenty of ways inside the building. This is the easiest place to get the Ghost mission bonus for making it through a hostile area without being seen.
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